The Wunderwaffe DG-2 (pronounced: Vunder Vaffe; "Wonder Weapon DG-2") is one of the strongest wonder weapons. The Wunderwaffe holds three shots, with 15 in reserve.
The Pack-a-Punched (PaP) version is called the Wunderwaffe DG-3 JZ, holding six shots with 30 in reserve.
It can be found in mystery box, but they are rare.
The lightning color can be changed in the 1.1 Beta section, by going to options-custom effects, and sliding the lightning color bars around.
The wunderwaffe does not have to hit the zombie to zap them. (Both Versions)
The aim for the wunderwaffe on Nzp Iis not set up right, looking up makes the bolt shoot lower, looking low makes it shoot higher. Straight up or down is straight forward.
The wunderwaffe in 1.2 can kill you if you miss.
The wunderwaffe in 1.2 Alpha cannot fire the last shots if there is no reserve ammo.
The wunderwaffe can be a game ender, crashing the game. (If the player looks away as the bolt strikes a massive hoard, the game won't crash, but frame rate will drop.
The lightning bolt in the 1.1 Beta always is shown originating from hipfire position, even when aiming. Not so in the 1.2 Alpha.
The 1.2 alpha uses a bolt.mdl; the 1.1 Beta uses both a model and a sprite file.
The zombies that are killed are turned into Zombie_nohead_no.mdl's
The bolt in the 1.1 Beta PC can be turned into a beam of death, where it will not kill by zapping, but simply by touching. This makes this sthe first weapon to fire through zombies, albiet via glitch. This happens after an insta-kill usually, or by hibernating windows, starting it again, and resuming the game.